Devlog #2 - PixelWorld Demo 1.0.2 (Quality of Life Patch #1)
Wildaria » Devlog
Hi All,
Thanks, everyone for a great demo release. The community and I have been reporting tons of bugs which I appreciate. So I fixed some of top bugs that affect quality of life for gameplay, see below for the contents of this Patch.
New Features:
- Added a "Save Game" Button to Pause Menu
- Added Weapon and Armor attribute saving, so they do not reset to default when saving and loading
- Added removing of Items from Merchant List when purchased
- Added Armor Auto Equip loading
Bug Fixes:
- Fixed Coin Zero'ing out bug with for merchant listings
- Fixed Charged Projectile canceling on move or dodge bug
- Fixed max health loading bug
- Fixed the Decrement food items when eating or taming
- Fixed Armor Loading into Armor Slot offset
IMPORTANT NOTE: Be sure to either press the "Save Game" Button before exiting your game or exit to the main menu to save your progress.
Happy Adventuring!
SpaceFudge
Files
[LEGACY] PixelWorld (Windows) 1.0.2 53 MB
Jan 18, 2022
[LEGACY] PixelWorld (Mac) 1.0.2 53 MB
Jan 18, 2022
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Wildaria
A pixel-art action adventure RPG in a procedurally generated fantasy open world
Status | In development |
Author | Spacefudge |
Genre | Adventure, Action, Role Playing |
Tags | 2D, Fantasy, Open World, Pixel Art, Procedural Generation, Singleplayer, Unity |
Languages | English |
More posts
- Wildaria Migrated to Steam!May 21, 2024
- Devlog #6 - PixelWorld Demo 1.0.6 (An Elf's Best Friend)Jul 23, 2022
- Devlog #5 - PixelWorld Demo 1.0.5 (THE VILLAGE UPDATE)May 30, 2022
- Devlog #4 - PixelWorld Demo 1.0.4 (BIOME UPDATE)May 30, 2022
- Devlog #3 - PixelWorld Demo 1.0.3 (Patch #2)Jan 25, 2022
- Devlog #1 - PixelWorld Demo 1.0.1Jan 16, 2022
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