Devlog #3 - PixelWorld Demo 1.0.3 (Patch #2)
Wildaria » Devlog
Hi All,
Thanks to everyone in the community that has been reporting bugs. I have fixed some of the bugs reported, added some small features, improved game balancing, and started the foundations of biome generation (coming in a future update).
New Features:
- Added mouse hover to view enemy health bars
- Updated tree and bush sprites
- Updated music events
- Added Biome Land Generation foundations
- Game Balancing:
- Enemy lvls are generated based on a max and min ceiling and floor based on the player lvl
- Lowered weapon base damage values
- Lowered base enemy damage values
- Added enemy lvl multiplier for dmg
- Reduced armor efficiency by cube root
Bug Fixes:
- Fixed Main Menu Scaling bug
- Fixed Character Selection UI
- Fixed NPC Dialogue not opening if they take damage
- Fixed Armor Loading into Helm Armor Slot offset
If you find any bugs with the new build or just have interesting game ideas please message in the respective channels of the Pixelworld discord https://discord.gg/5veAkcQ6ZE
Happy Adventuring!
SpaceFudge
Files
[LEGACY] PixelWorld (Windows) 1.0.3 53 MB
Jan 25, 2022
[LEGACY] PixelWorld (Mac) 1.0.3 53 MB
Jan 25, 2022
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Wildaria
A pixel-art action adventure RPG in a procedurally generated fantasy open world
Status | In development |
Author | Spacefudge |
Genre | Adventure, Action, Role Playing |
Tags | 2D, Fantasy, Open World, Pixel Art, Procedural Generation, Singleplayer, Unity |
Languages | English |
More posts
- Wildaria Migrated to Steam!May 21, 2024
- Devlog #6 - PixelWorld Demo 1.0.6 (An Elf's Best Friend)Jul 23, 2022
- Devlog #5 - PixelWorld Demo 1.0.5 (THE VILLAGE UPDATE)May 30, 2022
- Devlog #4 - PixelWorld Demo 1.0.4 (BIOME UPDATE)May 30, 2022
- Devlog #2 - PixelWorld Demo 1.0.2 (Quality of Life Patch #1)Jan 18, 2022
- Devlog #1 - PixelWorld Demo 1.0.1Jan 16, 2022
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