Devlog
- May 21, 2024 by Spacefudge#steampage, #wishlist, #ocean biome, #migration, #pixelart, #procedural generation, #rpg, #wildaria, #pixelwordHi All, It has been a year since I have updated the Wildaria Itch page, and it was a great run on Itch. Thank you for all the playtesting, feedback and words of encouragement for years. I am very late... Continue reading
- July 23, 2022 by Spacefudge#pet taming, #pets, #rpg, #procedural, #monster taming, #pokemon-like, #lasso, #pet riding, #pixel artHi All, I had a lot of fun over the last two months working on a pet-related update. In "An Elf's Best Friend" Update I introduce a new pet taming, pet riding, and a pet merchant. New Features: Lasso... Continue reading
- May 30, 2022 by Spacefudge#procedural, #rpg, #villages, #pixelart, #topdown, #adventureHi All, Thanks everyone for the patience. Over the last couple months, I have been working on adding Villages, World Selection and more. You can check out the video devlog here: New Features: Game Bal... Continue reading
- May 30, 2022 by Spacefudge#procedural generation, #biomes, #update, #pixelart, #rpg, #open world rpgHi All, Thanks everyone for the patience. Over the last month I have been working on adding biomes world object persistence and more. You can check out the video devlog here: New Features: Noise Gener... Continue reading
- January 25, 2022 by Spacefudge1#game balancing, #ui bug fix, #patch update, #open world rpg, #biome generationHi All, Thanks to everyone in the community that has been reporting bugs. I have fixed some of the bugs reported, added some small features, improved game balancing, and started the foundations of bio... Continue reading
- January 18, 2022 by Spacefudge1#quality of life, #patch, #rpg, #open world, #pixel art, #procedural, #armorHi All, Thanks, everyone for a great demo release. The community and I have been reporting tons of bugs which I appreciate. So I fixed some of top bugs that affect quality of life for gameplay, see be... Continue reading
- January 16, 2022 by Spacefudge#first devlog, #pixelart rpg, #procedural generation, #game balancingHi All, Cheers to the first written Itch devlog for Pixelworld. Previous devlogs can be seen in this Youtube playlist . Pixelworld has been in development for over a year now and I am excited to share... Continue reading